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Though some of the secret areas contain more challenging platforming elements, and certain boss fights had the classic side-scrolling-chase-sequence that gives me heart palpitations, this title is very forgiving. Not every game has to be Dark Souls, and I think Pikuniku illustrates that sometimes, simple is best. The mainline story is fairly simplistic, in both its gameplay and storytelling, and I think it suits the game perfectly from the simple art style, to the intuitive puzzles and forgiving platforming, its a very easy, straightforward experience. The game is, at its heart, a puzzle adventure/platformer, but nothing in the game is especially difficult. It took me way more tries than I am publicly willing to admit before I was able to flail my way to victory. Booting the opposing Baskicker is also fair game, and exceedingly amusing. I also highly recommend you give Baskick a try or two (don’t listen to anyone who says the name is terrible) where you face off against the Baskick champion, trying to kick a watermelon into a basketball net three times before your opponent. “I made it into a custom t-shirt!” they say. The next time you return, one of the residents will be wearing your design. There’s another section in the forest, where you can draw a custom design on a tree trunk. “Your part really adds something to the mix” your DJ friend says. They play their mix back to you – and it’s all electronic beats, and thundering bass, until the very last note where you hear your little HONK. They ask you to help out – you have to kick a horn with good timing in a short mini game. For instance, you can find a DJ working on a new mix. This game had me genuinely laughing multiple times. I hate using the word “quirky” because of how its utilized in today’s culture, but it’s a great descriptor for this title Pikuniku has that Adventure Time-esque charm, the kind of offbeat writing that is unexpected, occasionally bizarre, and utterly hilarious. I don’t think I’ve ever been in love with the world of a game as much as I am with the world of Pikuniku. Sunshine amassing these resources? You’ll have to play the game to find out!
Pikuniku length free#
Sunshine’s plot, and put a stop to his nefarious resource-stripping deeds – free money be damned. There is, however, a small resistance on the rise, and it’s up to them (and you, of course) to uncover Mr. FREE MONEY! What was I saying? Oh yeah – the valley residents are losing all their corn (and only source of food) while the forest residents sit back and watch their trees (and homes) be destroyed by Mr.
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Sunshine and his robot minions are co-opting all of the islands resources, while distracting the inhabitants with free money. As you exit your cave and get oriented with the vibrant, adorable 2D world of Pikuniku, you’ll discover a sinister plot afoot – namely, Mr.
Pikuniku length full#
Piku wakes up in a cave, with only a Ghost to greet them – the Ghost suggests you explore the world, and sends you off with the classic, “It’s dangerous to go alone, take this! My full moral support” which pretty much sets the tone for the entire game. But what is Piku? What is their role in this world? Where do they come from, where do they go? Pikuniku answers none of these questions, but does hope that you have some fun along the way. You play as Piku, a small red… thing with long legs, well suited for rolling, jumping, and most importantly, booting things with the kind of power that seems impossible for such stick-like appendages. I’ve played a ton of indie games with genuine heart, quirky dialogue, and charming characters, but none quite like the wacky world of Pikuniku.
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